But movement remains restricted and nothing mechanics-related evolves in an actually interesting way. Streams add more ways to move stuff around and pressure traps pop up to hinder some moves. Thankfully, the player does not need to solve all bonfire puzzles to get the ones needed to climb.Īs the main character solves puzzles and ascends the level of puzzle complexity increases. Weirdly, solving puzzles creates crates (presumably not the same as the one filled with stuff needing burning) that are required to move the character across the mountain. ![]() The game also has a meta-world, the mountain itself, where the same actions need to be used to get the character himself to new bonfires that have more puzzles. Use these limited options to get the crate to the fire. He cannot jump, he can only move in four directions (no diagonal action here), and he can only pick up or set down the crate he is so focused on. The main character needs to move his stuff to the fire to complete the smaller ones. The game is best consumed in small slices to make sure the experience does not become cloying.īonfire Peaks delivers movement-based puzzles on two levels. I suspect that there are plenty of gamers who will find the entire setup pretentious, but I think it’s just on the right side of evocative. Nothing is spelled out in the actual game, but it works on an emotional level, as long as you buy into the premise. Everything is clearly a metaphor for loss and for how hard it can be to move on and let go of a past that is communicated as traumatic. Some hints about his past emerge as the peak approaches. It’s hard to know exactly what he’s carrying, or why the bonfires are all strewn across a mountain. The unnamed protagonist is very determined to carry a crate of his things into a fire. The title is built around puzzle mechanics and a story that touches on the meaning of loss and survival. I am not entirely sure why.īonfire Peaks was created by Corey Martin and is published by Draknek & Friends, on the PC using Steam, the Nintendo Switch, the PlayStation 5 and 4. Once I am there, I will turn some objects linked to my past into smoke and heat. ![]() While he stands still, I am thinking about how to move it into position so I can take one element and then make it into a step to finally reach a fire. My character is holding on to an asymmetric stack of crates (one is not like the others) that defies gravity. One step backward, pivot, pivot again, stop to think a little.
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